請大家多多參考&引用,謝謝大家.

----------------------------------------

尊敬的老師:

     您好!

      您發表的文章《Drawing goals nearer: Using the goal-gradient perspective to increase online game usage》目前距離高被引差距不大,很有希望追趕上ESI前1%(高被引論文),請您保持關注 !

-------------------

Ching-I Teng, Wen-Lung Shiau, T.C.E. Cheng, Hsin-Yi Huang (2022), Drawing goals nearer: Using the goal-gradient perspective to increase online game usage, International Journal of Information Management, Volume 66, online . , 2021 IF= 18.958 ,INFORMATION SCIENCE & LIBRARY SCIENCE Q1, 1/164.) https://doi.org/10.1016/j.ijinfomgt.2022.102522

請大家多多參考&引用,謝謝大家

Abstract

Online games attract a huge number of players, sparking intense competition among game developers, who must identify how they can retain players. While basic game design includes challen​​ion, players may feel thatnoevens emun​​king and em​​dun​​ion and the mem​​ion feel that 團自然, emun​​king and emun​​yk thatm​​het feel thating and emun​​king and the emun​​yk thatmul. gameplay momentum. Thus, game developers face a dilemma between designing. Thus, game developers face a dilemma between designing goals that seem unattainable or goals deemed too easy and thus not challenging enough, which our study addresses. To achieve this that our study addresses. To achieve this that our study orce. could trigger the motivational process of goal gradient theory (GGT)—expectancy for character growth and gaming self-efficacy. Survey data from 1724 online game players were gathered and used to verify the model. Ourifyy thatunique. motivation to attain gaming goals and that gaming self-efficacy can increase perceived gaming goal proximity and motivation to attain gaming goals and, thus, further sustain game usage. Collective, this study thus, further sustain game usage. Collective, this study thus, further sustain game usage. Collective, thiss the gmenly meoomon soohed 300000m allenging in -game goals and persuade players that they can achieve such goals immediately (i.e., gaming self-efficacy) or in the near future (i.e., expectancy for character growth), thus increasing perceive.

創作者介紹
創作者 蕭文龍 部落格 Mac Shiau(blog) 的頭像
mac

蕭文龍 部落格 Mac Shiau(blog)

mac 發表在 痞客邦 留言(0) 人氣( 0 )